Stellar Winds is an action packed space sim with a focus on fluid movement and combat; making you feel like an unstoppable force.
Development
This game was made by a group of University Students at SAE for our Final Project.
I took the role of Lead Developer and Project Manager with many responsibilities. I ensured tasks were completed in a timely manner and made use of weekly team meetings to organise and collaborate with each group member. Below is a list of some of the biggest responsibilities I had throughout the project
Systems Programming
- Ship movement and health
- Rocket and Gattling weapon
- Part selection/ Ship customisation
- Scoring
- Dynamically weighted random levels for story mode
- Dialogue and subtitles
- Wave mode spawning
- Motion tracker
- Music player
- Scene loading
- Persistent data
- Player feedback (camera shake, particle spawning, etc.)
AI Programming
- AI awareness
- AI behaviour
Tool Programming
- Level design tool: asteroid spawner
- Utility classes for enhanced functionality
Design
- Idea planning and research
- Levels
- Tutorial
- User experience layout
- Start and end cutscenes
- Narrative and dialogue
- Large asteroid models
- Warp gate models
- A selection of particle effects
- Warping and loading effects
- Supernova effects
- Player feedback
Quality Assurance
- Created surveys and questionnaires
- Analysed trends in responses
- Hosted and observed internal playtesting
- Hosted progress reports and feedback meetings with the team
- Bug fixing
Project Management
- Task delegation
- Timeline and simulated budgeting
- Contracts
- Client and team meetings
- Risk analysis
Marketing
- Market research
- Video editing
- Graphics and advertising
- Community engagement
| Development Time | 26 full-time weeks | 3 part-time weeks |
| Team Size | 4 Full-Time | 2 Contracted |
| Platforms | Windows and macOS |
| Tools | Unity 3D, Blender, Hackn’Plan, GitLab, Sourcetree, Discord |
Media


