Stellar Winds

Stellar Winds is an action packed space sim with a focus on fluid movement and combat; making you feel like an unstoppable force.

Development

This game was made by a group of University Students at SAE for our Final Project.

I took the role of Lead Developer and Project Manager with many responsibilities. I ensured tasks were completed in a timely manner and made use of weekly team meetings to organise and collaborate with each group member. Below is a list of some of the biggest responsibilities I had throughout the project

Systems Programming

  • Ship movement and health
  • Rocket and Gattling weapon
  • Part selection/ Ship customisation
  • Scoring
  • Dynamically weighted random levels for story mode
  • Dialogue and subtitles
  • Wave mode spawning
  • Motion tracker
  • Music player
  • Scene loading
  • Persistent data
  • Player feedback (camera shake, particle spawning, etc.)

AI Programming

  • AI awareness
  • AI behaviour

Tool Programming

  • Level design tool: asteroid spawner
  • Utility classes for enhanced functionality

Design

  • Idea planning and research
  • Levels
  • Tutorial
  • User experience layout
  • Start and end cutscenes
  • Narrative and dialogue
  • Large asteroid models
  • Warp gate models
  • A selection of particle effects
  • Warping and loading effects
  • Supernova effects
  • Player feedback

Quality Assurance

  • Created surveys and questionnaires
  • Analysed trends in responses
  • Hosted and observed internal playtesting
  • Hosted progress reports and feedback meetings with the team
  • Bug fixing

Project Management

  • Task delegation
  • Timeline and simulated budgeting
  • Contracts
  • Client and team meetings
  • Risk analysis

Marketing

  • Market research
  • Video editing
  • Graphics and advertising
  • Community engagement
Development Time26 full-time weeks | 3 part-time weeks
Team Size4 Full-Time | 2 Contracted
PlatformsWindows and macOS
ToolsUnity 3D, Blender, Hackn’Plan, GitLab, Sourcetree, Discord

Media

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