About

I am a Software Engineer with over four years of game development experience, with a focus on building reliable, scalable systems in Unity and C#. I have contributed to multiple shipped projects, developing strong technical, problem-solving, and team management skills along the way.

My expertise includes C# application development, Unity Engine development, CI/CD pipelines, and integrated AI-assisted workflows to improve productivity, iteration speed, and software quality.

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Media

Code Modularity

This video showcases an early Unity event-driven modular architecture I developed during my time at University. While the implementation reflects my inexperience at the time, the underlying concept remains valuable: building flexible systems through decoupled interfacing and reusable modules.

The purpose of this video is to demonstrate my ability to communicate technical ideas clearly through an informative and engaging format. It highlights not only a practical Unity development concept, but also my ability to structure, explain, and present technical knowledge in a way that is accessible to others.

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