Modular Code Architecture
In this blog, we will explore what Modular Code Architecture is within the context of Unity, how to design your systems in a scalable and reusable way, and define some limitations of the architecture.
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FWD Level Design – Unity 3D Custom Level Editor Tool
In this blog, I will be going over a tool that I made that turned a roughly 2 and ½ hour process into a 1-hour process, how and why I created it, some of the issues I came across, and some final thoughts.
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In Stability
InStability was a solo project made in 3 weeks for a University brief. The brief required us to create an interactive autobiographical experience based on a chosen aspect of our lives. I chose to peruse the internal struggle of finding balance and how it affects the world around me. After going through a handful of…
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