Diversity, Inclusion, and Representation in the Games Industry
Not only does the accurate representation of other minority groups help with mental wellbeing, but it can also help the games industry in regards to profit and exposure.
Keep readingModular Code Architecture
In this blog, we will explore what Modular Code Architecture is within the context of Unity, how to design your systems in a scalable and reusable way, and define some limitations of the architecture.
Keep readingFWD Level Design – Unity 3D Custom Level Editor Tool
In this blog, I will be going over a tool that I made that turned a roughly 2 and ½ hour process into a 1-hour process, how and why I created it, some of the issues I came across, and some final thoughts.
Keep readingIn Stability
InStability was a solo project made in 3 weeks for a University brief. The brief required us to create an interactive autobiographical experience based on a chosen aspect of our lives. I chose to peruse the internal struggle of finding balance and how it affects the world around me. After going through a handful of…
Keep readingHellscape Learning Outcomes
Hellscape was developed by a team of 3 first year SAE students over 12 weeks and was released September 02, 2020. Hellscape is a Luftrausers inspired rougelike game, filled with environmental hazards and Demon’s armed to the teeth with attacks unique to each enemy type. Your primary objective is to eliminate the hivemind Demon Brain,…
Keep readingCrank UI Redesign
I was tasked with re-designing the UI/UX for an existing incremental game called Crank. I was to design it for a mobile application within Figma.
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