Blogs

Modular Code Architecture

In this blog, we will explore what Modular Code Architecture is within the context of Unity, how to design your systems in a scalable and reusable way, and define some limitations of the architecture.

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In Stability

InStability was a solo project made in 3 weeks for a University brief. The brief required us to create an interactive autobiographical experience based on a chosen aspect of our lives. I chose to peruse the internal struggle of finding balance and how it affects the world around me. After going through a handful of…

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Hellscape Learning Outcomes

Hellscape was developed by a team of 3 first year SAE students over 12 weeks and was released September 02, 2020. Hellscape is a Luftrausers inspired rougelike game, filled with environmental hazards and Demon’s armed to the teeth with attacks unique to each enemy type. Your primary objective is to eliminate the hivemind Demon Brain,…

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Crank UI Redesign

I was tasked with re-designing the UI/UX for an existing incremental game called Crank. I was to design it for a mobile application within Figma.

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