Phoenix Uprising

Wander through a small decrepit bunker as you immerse yourself in the shoes of those oppressed by totalitarian powers. The experience is filled with dread and is the final piece to a three part ARG. 

Development

This level was developed for a University brief at SAE where we were required to create a transmedia piece based on a story synopsis created in a previous brief. Our team of five worked on different aspects of the project, creating a three-part Alternate Reality Game. We explored the potential effects of an oppressive totalitarian regime that rewards obedience and punishes individuality and diversity. This was done through a website, audio logs, and environmental/ level design.

I was responsible for: Project Management, using Zoom for meetings and Slack for continued communication, 3D Modelling, using Blender to model the environment; and Level Design, to represent the oppressed.

Development Time3 weeks
Team Size1 Person Level Design | 5 People Project
PlatformsWindows/ Mac
ToolsUnity 3D, Blender, Zoom, Slack

Media